| Amenities list | ||||||
| Type | Size | Guild Level | Cost (PP) | Cost (AS) | Description | |
| Sign of the Silver Flame I* | Hold Room | 10 | 50,000 | +[5/10/15] Guild bonus to Fire Resistance, and Fire/Light Spell Power | ||
| Shrine to the Devourer I* | Hold Room | 10 | 50,000 | +[5/10/15] Guild bonus to Acid/Cold Resistances and Spell Power | ||
| Stormreaver Memorial I* | Hold Room | 10 | 50,000 | +[5/10/15] Guild bonus to Sonic/Electricity Resistances and Spell Power | ||
| Shrine of Experience I | Hold Room | 10 | 95 | +1% Guild bonus to experience from quests | ||
| The Orien Express | Hold Room | 10 | 60 | Auction House | ||
| Bank | ||||||
| Mailbox | ||||||
| Three Finger Thad's | Hold Room | 10 | 50,000 | General Vendor | ||
| Armor Pawn Broker | ||||||
| Weapons Pawn Broker | ||||||
| Clothing Pawn Broker (offers clickies in roughly 40% of cases) | ||||||
| Farshifter's Chambers | Hold Room | 11 | 90 | Access to a Stormreach Teleporter. (Note that this is one-way only; you can choose to end up at any destination Teleporter, but you can't get back to the ship via one.) | ||
| Trathimis the Farshifter gives access to other locations, via the amenity or via the ship's Captain, Anceia d'Lyrandar, well beyond the default locations the Captain offers. Destination list is similar to those of Cargo Hold Farshifter NPCs. | ||||||
| Shrine to the Devourer III | Hold Room | 12 | 475,000 | +[1/2/3] Guild bonus to Reflex saving throws | ||
| Adds additional +5% Guild Bonus to Acid/Cold Absorption (for a total of +10%) | ||||||
| Sellswords' Tavern | Hold Room | 13 | 150 | Barkeep | ||
| +[4/8/12] to PRR and MRR of hirelings, pets, and summoned/charmed creatures. | ||||||
| Hireling Vendors Levels 4-Epic | ||||||
| Bath House | State Room | 14 | 70,000 | +20 Healing Amplification | ||
| Range of Unconsciousness +[5/10/15] | ||||||
| -10% damage while helpless | ||||||
| Floating Rock Garden | Hold Room | 15 | 75,000 | +2 Strength | ||
| +2 Wisdom | ||||||
| Paradoxical Puzzle Box | Hold Room | 16 | 80,000 | +2 Dexterity | ||
| +2 Intelligence | ||||||
| Old Sully's Grog Cellar | Hold Room | 17 | 85,000 | +2 Charisma | ||
| +2 Constitution | ||||||
| Throne Room | Hold Room | 18 | 180 | +[1/2/3] to Bluff, Diplomacy, Haggle, Intimidate, Listen | ||
| Guild Storage I | Hold Room | 19 | 150 | Gain four storage chests, capacity 20 slots each (for 80 slots total). Two can be used by any guild members, and two are limited to access by Guild officers only. | ||
| Shrine of Experience II | Hold Room | 20 | 195 Upgrade | +2% Guild bonus to experience from quests. | ||
| Tactical Training Room* | Hold Room | 21 | 105,000 | +[2/4/6] Damage on critical hits (before multiplier) | ||
| +1 bonus to the DC of Trip, Sunder, and Slicing blow feats | ||||||
| +2 To-Hit with physical attacks. | ||||||
| Danger Room | Hold Room | 22 | 180 | +[1/2/3] to Disable Device, Hide, Open Lock, Search, Spot | ||
| Forbidden Library | Hold Room | 23 | 195 | +[1/2/3] to Concentration, Heal, Repair, Spellcraft, Use Magic Device | ||
| Archery Range* | Hold Room | 24 | 120,000 | Seasoned Archer: +2% Guild bonus to Doubleshot | ||
| Deneith Ammunition Vendor | ||||||
| Ammunition Vendor | ||||||
| Masterwork Bolts (no arrows though) | ||||||
| Armory* | Hold Room | 25 | 125,000 | +[2/4/6] Guild bonus to Armor Class | ||
| +[5%/10%/15%] Fortification | ||||||
| Repair Vendor (half-price repairs) | ||||||
| Vendor Items: Adamantine Maul (50k pp), Lumps of Coal | ||||||
| Otto's Irresistible Dancehall | Hold Room | 26 | 180 | +[1/2/3] to Balance, Jump, Move Silently, Perform, Swim, Tumble | ||
| Crusader's Chapel* | Hold Room | 27 | 135,000 | +[5/10/15] Guild bonus to Positive/Negative Spell Power | ||
| Divine Vendor | ||||||
| Arcane Sanctum* | Hold Room | 28 | 140,000 | +1 Guild bonus to Saves vs. Enchantments | ||
| +25 Guild bonus to Maximum Spell Points | ||||||
| +1 Spell Penetration | ||||||
| Arcane Vendor | ||||||
| Trapsmith's Workshop* | Hold Room | 29 | 145,000 | +5% Fortification Bypass | ||
| Trapsmith Vendor | ||||||
| Shrine of Experience III | Hold Room | 30 | 325 Upgrade | +3% Guild bonus to experience from quests. | ||
| Wild Grove* | Hold Room | 31 | 155,000 | +2 Extra Wild Empathy per rest | ||
| +[1/2/3] to all ability scores for hirelings, pets, and summoned/charmed creatures. | ||||||
| Grandmaster's Dojo* | Hold Room | 32 | 160,000 | +2 Will Save | ||
| +1 DC to Stunning, Sap, and Hamstring | ||||||
| Proving Ground | State Room | 34 | 170,000 | Provides bonuses from Tactical Training Room, Archery Range, Armory, & Grandmaster's Dojo. (i.e. +2 Will Save, +[2/4/6] Guild bonus to Armor Class, +[5%/10%/15%] Fortification, +2% Guild bonus to Doubleshot, +[2/4/6] Damage on Critical Hits, +1 DC to Trip, Sunder, Slicing Blow, Stunning, Sap, and Hamstring, +2 To-hit with physical attacks, Deneith Ammunition Vendor, Ammunition Vendor, Repair Vendor (half-price repairs).) | ||
| Collegium of the Twelve | State Room | 35 | 175,000 | Provides bonuses from Crusader's Chapel, Arcane Sanctum, Trapsmith's Workshop, & Wild Grove. (i.e. +2 Extra Wild Empathy per rest, +3 to all ability scores for summoned/charmed creatures, +5% Fortification Bypass. +[5/10/15] Guild bonus to Positive and Negative Spell Power, +1 Guild bonus to Saves vs. Enchantments, +25 Guild bonus to Maximum Spell Points, +1 Spell Penetration, Divine vendor, Trapsmith vendor, Arcane vendor.) | ||
| Bash the Breakables Cargo Bay | Hold Room | 36 | 180,000 | +1 Guild bonus to the level of your treasure from chests. | ||
| Black Abbot's Shadow | Hold Room | 33 | 165,000 | +1 use per rest of Turn Undead, Lay on Hands, and Smite Evil | ||
| Against Evil Creatures: +4 Deflection bonus, +1 Enhancement bonus to Saving Throws (Does not stack with Protection from Evil). | ||||||
| Banquet Hall | Hold Room | 37 | 75 | Spirit Binder | ||
| Press Amenity bar (in room on or top deck) to regain Hit Points and Spell Points very quickly. | ||||||
| Concert Hall | Hold Room | 38 | 190,000 | +1 Guild bonus to save vs. Enchantments | ||
| +1 Extra Bard Song per day | ||||||
| +1 Extra Action Boost per day | ||||||
| Archwizard | Hold Room | 39 | 195,000 | +1 Guild bonus to Difficulty Checks of your spells. | ||
| Green Steel Crafting Hall | State Room | 40 | 200,000 | Altar of Fecundity, Altar of Invasion, Altar of Subjugation, Altar of Devastation | ||
| Shrine of Experience IV | Hold Room | 40 | 400 Upgrade | +4% Guild bonus to experience from quests. | ||
| Cannith Crafting Hall | State Room | 41 | 125 | Item Deconstructor | ||
| Crafting Device – Bound Shards | ||||||
| Crafting Device – Unbound Shards | ||||||
| Crafting Device – Bound Items | ||||||
| Crafting Device – Unbound Items | ||||||
| Jannice d'Cannith (Cannith crafting vendor) | ||||||
| Game Hunter | Hold Room | 42 | 210,000 | +[1/2/3] Fortitude Saves | ||
| +5% damage to helpless enemies | ||||||
| Fencing Master | Hold Room | 43 | 215,000 | +2% Guild bonus to Character Maximum Dodge | ||
| Guild bonus to Maximum dexterity bonus to armor. | ||||||
| Ninja Assassin | Hold Room | 44 | 220,000 | +0.25(W) Weapon Damage | ||
| +6 To-Hit bonus when Flanking | ||||||
| Hag Apothecary | Hold Room | 45 | 225,000 | +20 Maximum HP | ||
| +1 Fortitude Saves vs. Poison | ||||||
| +1 Fortitude Saves vs. Disease | ||||||
| Guild Storage II | Hold Room | 50 | 125 Upgrade | Upgrade each of your four storage chests to hold 40 items each. | ||
| Grand Reliquary I | State Room | 55 | 180 | Provides bonuses for Sign of the Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e. +[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Light/Sonic Resistances and Spell Power.) | ||
| Shrine of Experience V | Hold Room | 60 | 495 Upgrade | +5% Guild bonus to experience from quests. | ||
| Sign of the Silver Flame II* | Hold Room | 65 | 325,000 Upgrade | +[5/10/15] Guild bonus to Fire Resistance and Fire/Light Spell Power. | ||
| +5% Guild bonus to Fire Absorption | ||||||
| Shrine to the Devourer II* | Hold Room | 70 | 350,000 Upgrade | +[5/10/15] Guild bonus to Acid/Cold Resistances, and Spell Power. | ||
| +5% Guild bonus to Acid/Cold Absorption | ||||||
| Guild Storage III | Hold Room | 75 | 95 Upgrade | Upgrade each of your four storage chests to hold 60 items each. | ||
| Stormreaver Memorial II* | Hold Room | 80 | 400,000 Upgrade | +[5/10/15] Guild bonus to Sonic/Electricity Resistances and Spell Power. | ||
| +5% Guild bonus to Sonic/Electricity Absorption | ||||||
| Grand Reliquary II | State Room | 85 | 275 Upgrade | Provides bonuses for Sign of the Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e. +[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Sonic Resistances and Spell Power, +5% Guild bonus to Acid/Cold/Electricity/Fire/Sonic Absorption.) | ||
| Sign of the Silver Flame III* | Hold Room | 90 | 450,000 Upgrade | +[5/10/15] Guild bonus to Fire Resistance and Fire/Light Spell Power. | ||
| +10% Guild bonus to Fire Absorption | ||||||
| Shrine to the Devourer III* | Hold Room | 95 | 475,000 Upgrade | +[5/10/15] Guild bonus to Acid/Cold Resistances and Spell Power. | ||
| +10% Guild bonus to Acid/Cold Absorption | ||||||
| Guild Storage IV | Hold Room | 100 | 55 Upgrade | Upgrade each of your four storage chests to hold 80 items each. | ||
| Stormreaver Memorial III* | Hold Room | 110 | 550,000 Upgrade | +[5/10/15] Guild bonus to Sonic/Electricity Resistances and Spell Power. | ||
| +10% Guild bonus to Sonic/Electricity Absorption | ||||||
| Grand Reliquary III | State Room | 120 | 325 Upgrade | Provides bonuses for Sign of the Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e. +[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Sonic Resistances and Spell Power, +10% Guild bonus to Acid/Cold/Electricity/Fire/Sonic Absorption.) | ||
| Guild Storage V | Hold Room | 125 | 15 Upgrade | Upgrade each of your four storage chests to hold 100 items each. | ||
| Sign of the Silver Flame IV* | Hold Room | 125 | 625,000 Upgrade | +[5/10/15] Guild bonus to Fire Resistance and Fire/Light Spell Power, +15% Guild bonus to Fire Absorption | ||
| Shrine to the Devourer IV* | Hold Room | 130 | 650,000 Upgrade | +[5/10/15] Guild bonus to Acid/Cold Resistances, and Acid/Cold Spell Power. | ||
| +15% Guild bonus to Acid/Cold Absorption | ||||||
| Stormreaver Memorial IV* | Hold Room | 140 | 700,000 Upgrade | +[5/10/15] Guild bonus to Sonic/Electricity Resistances and Spell Power. | ||
| +15% Guild bonus to Sonic/Electricity Absorption | ||||||
| Grand Reliquary IV | State Room | 150 | 395 Upgrade | Provides bonuses for Sign of the Silver Flame, Shrine to the Devourer, and Stormreaver Memorial. (i.e. +[5/10/15] Guild bonus to Acid/Cold/Electricity/Fire/Sonic Resistances and Spell Power, 15% Guild bonus to Acid/Cold/Electricity/Fire/Sonic Absorption.) | ||